4/30/2023 0 Comments Rogue legacy 2![]() ![]() Some traits are helpful, like starting off with a powerful accessory, others give a debuff with a bonus to all dropped gold to offset it and some are just fun or weird. At the start of a new run you’re presented with three descendants, each with its own character class and usually with a unique trait. What makes each run truly different, though, is the character you choose to attack it with. While Rogue Legacy 2 is a roguelike, with the layout changing each run, it’s constructed from pre-built rooms and a specific set of enemies for each of its biomes. Except maybe it’s better to get at least a single level in all rooms so that the entire castle is revealed and you can get access to all the character classes as well. Best spend a pile of cash on increasing Resolve as well. Meanwhile relics in the dungeon cost Resolve to equip, and while that particular stat can be abused by going over its limit, the cost is reduced HP. Enchantress abilities, like earning a few HP from defeated enemies (scaled on either strength or intelligence, user’s choice and best tailored to the specific class’ attributes) or attracting gold from a distance, have a different stat governing how many runes can be equipped at once. New armor and weapons, for example, can only be equipped if the descendants are strong enough to carry their weight, so it’s worth buying a few points to increase Encumbrance. Once you’ve made a few runs into the castle the upgrade options start to fully spring to life, offering more ways to expand the descendant’s abilities than you’ll probably ever have gold to afford. As the adventure progresses new stations open up, like the challenge rooms that reward soul points to spend yet another avenue of upgrades. The blacksmith and enchantress make their return from the first game, selling physical and more mystical upgrades built from the blueprints found in the castle, while the combat dummy gives tips on the special quirks of each character class and Charon ferries you to back to the castle at the expense of all unspent gold. Each room comes with a perk, staring with increased health and working out to more complicated and obscure abilities from there. The poor starting fighter probably won’t make it into the castle too far before getting overwhelmed, but on death you can spend the collected gold on the first room of an ancestral home. Every skill is meant to be used regularly rather than hoarded, and while it’s easy to fall back on the basic attack, making real progress is dependent on giving all of a character’s abilities a thorough workout. ![]() ![]() Each class also comes with a special ability, usable as often as you’d like although with a cooldown period, plus a magic spell that works off the mana gauge. ![]() Each character class has a few wrinkles to its basic attack, and in the case of the fighter it can move while swinging rather than being rooted to the spot like some other classes, plus hitting an enemy while using the useful dash move that all characters have access to guarantees a critical hit. The fighter is your standard sword-swinging hero, with the attack covering a ninety-degree arc in front. The complexity of powering up grows organically, with the very first warrior to test his skills in the castle being as basic as it gets. Rogue Legacy 2 takes everything from the first game and builds out from there, plus adds more than a few all-new features and expansions to create a lineage of heroes that slowly, relentlessly grows in power until they might even be strong enough to go adventuring in some of the later biomes. The core setup was already an incredibly playable combination of roguelike and Metroidvania gameplay, with each new run earning gold to spend on permanent upgrades for the next poor doomed descendant’s attempt at finally defeating every boss, trap and monster the castle could generate. While the overall setup is identical to the original, Rogue Legacy 2 is what happens when the ideas of the first game are expanded upon beyond all reason. There comes a point of diminishing returns, however, when generation after generation loses its fighters to the creatures and traps inside, but whether it be determination or obsession, the descendants of the original warrior who first explored the fortress are determined to conquer it and learn the secret behind the sealed golden door. Parents want a better world for their children, and a better world is generally considered to be one without the threat of a looming dark castle hanging over the land. The thing about the future is that, all evidence to the contrary, it’s supposed to be better than the present. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |